If the economy is diverted to only a few people and most other creators close then yes the economy will fail as people tier down and stop paying LL anything because they can no longer make any L$ in SL.īut again I doubt there will be any dramatic impact that the GSA search system did not already cause beginning in April 2010. Let's assume there is such a thing as a perfectly working SLv2 client that can run on most LL customer hardware AND all of LL's customers actually want to use it. That could harm the economy more if most of LL's customers are given a suggestion to change to Linux or GTFO. In addition a lot of people are finding the newer builds won't even run on modern PCs and it crashes at startup and the crash logger can't even connect to send the logs/dumps. Mainly because of the dependence on SLv2. We will see if mesh is the end of the world. Optimistically, this will revive the now-stagnant in-world economy after a painful period of creative destruction. This is like a developing nation suddenly switching from buildings made from stone and mortal to steel and polymer composites. Which brings up a bigger question: The Second Life economy and creative ecosystem has been prim-based for over 8 years, with whole cities of content made from those essential (if rudimentary) building blocks. When it does, 3D modelers will be able to create Second Life objects that are industry state of the art. However, after many delays, it looks like it's finally happening. Important caveat: "Of course, if we run into unforeseen issues or bugs, then this time line will need to shift." And the Lindens once promised mesh for the 2nd quarter of 2010. "By the end of August," the Lindens just announced, "everyone in Second Life will be able to import Mesh objects." And then Second Life objects will look like this: